Unit 3 · Topic 3.4 · about 30 minutes · 7 parts · 12 scored checks, 3 of them multiple choice

Sine and Cosine Function Graphs

On the left, the unit circle with the terminal ray of pi/6 drawn to the point P and its vertical leg of length 1/2 in red, and points marked at pi/6, pi/2, 5pi/6, 7pi/6, 3pi/2 and 11pi/6. On the right, one turn of the graph of y = sin theta from 0 to 2pi, with the same six angles marked. Dashed horizontal lines at heights 1, 1/2, -1/2 and -1 run from each point on the circle to the graph points at the same height, so pi/6 and 5pi/6 share the height 1/2 and 7pi/6 and 11pi/6 share -1/2.Tap to open the picture full size

Part 1 Think first

Where does your height change fastest?

Guess before you learn. A wrong guess still makes the answer stick.

Predict first

You ride a Ferris wheel that turns at a steady speed. Over one full turn, at which part of the ride is your height above the ground changing fastest?

In short. The sine and cosine functions take an angle θ as input and give back the y-coordinate and the x-coordinate of the point P where the terminal ray of θ meets the unit circle.

  • sin⁡θ is the vertical displacement of P from the x-axis, and cos⁡θ is its horizontal displacement from the y-axis. Every real number is an allowed angle, so both functions have domain all real numbers.
  • As θ increases, each output oscillates between −1 and 1 and takes every value in between, because P never leaves a circle of radius 1.
  • Plot (θ,sin⁡θ) or (θ,cos⁡θ) as P goes round and you get a wave. The sine graph starts at (0,0) and rises; the cosine graph starts at (0,1) and falls.

Part 2 Learn it

Three short ideas, each checked as you go

2a. The angle goes in, the height comes out

Put an angle θ in standard position on the unit circle, the circle of radius 1 centered at the origin. Its terminal ray meets the circle at one point, P.

Now treat that as a function. The sine function, f(θ)=sin⁡θ, takes the angle as its input and gives back the y-coordinate of P. That y-coordinate is P's vertical displacement from the x-axis: how far above the axis P sits, or below it when the value is negative.

So each position of P gives one point (θ,sin⁡θ) on a graph. The input goes on the horizontal axis and the height of P goes on the vertical axis.

Points on the graph of y=sin⁡θ, read from the unit circle
θPsin⁡θ
0(1,0)0
π6(32,12)12
π2(0,1)1
5π6(−32,12)12
π(−1,0)0
3π2(0,−1)−1
2π(1,0)0

Which angles are allowed? All of them. A negative angle turns clockwise, and an angle bigger than 2π goes round more than once. Either way the terminal ray still meets the circle at some P, and P has a height. The domain of the sine function is all real numbers.

Quick check · Match

No calculator. Each position of P on the unit circle gives one point (θ,sin⁡θ) on the graph of y=sin⁡θ. Tap a position, then its point on the graph.

2b. Following P around once

Start P at (1,0) and turn it counterclockwise. Watch only its height.

  • From 0 to π2, P climbs from the x-axis to the top of the circle, so sin⁡θ increases from 0 to 1.
  • From π2 to π, P comes back down to the axis on the left, and sin⁡θ decreases from 1 to 0.
  • From π to 3π2, P keeps dropping, now below the axis, so sin⁡θ keeps decreasing, from 0 to −1.
  • From 3π2 to 2π, P rises back to where it started. The values are negative, but they are getting larger, so sin⁡θ is increasing, from −1 to 0.

P stays on a circle of radius 1, so its height is never more than 1 and never less than −1. On the way between, it passes through every height, with no jumps. That is what it means for the outputs to oscillate between −1 and 1, taking every value in between.

Keep turning past 2π and P goes round the same circle again, so the graph repeats the same climb and fall. Negative angles do the same thing to the left of the vertical axis.

Quick check · Sort it

No calculator. Each card is an interval of angles θ, in radians. Tap a card, then whether sin⁡θ is increasing or decreasing on it.

sin⁡θ is increasing

sin⁡θ is decreasing

2c. Cosine reads the other coordinate

The cosine function, f(θ)=cos⁡θ, uses the same point P but reads its x-coordinate. That is P's horizontal displacement from the y-axis: positive when P is to the right of the y-axis, negative when P is to the left. Its domain is all real numbers too, for the same reason as sine's.

Run P around again, and this time watch it move side to side. At θ=0 it is as far right as it ever gets, so cos⁡0=1. Over the top and down the left side, P moves left the whole way. So cos⁡θ decreases from 1, through 0 at π2, down to −1 at π. Along the bottom half P moves right again, and cos⁡θ increases, through 0 at 3π2, back to 1 at 2π.

So cosine oscillates between −1 and 1 as well, taking every value in between, and its graph is the same kind of wave as the sine graph. The difference you see first is where it starts: the cosine graph begins at the top, at (0,1), and the sine graph begins on the axis, at (0,0).

Keep the two straight by direction. Sine follows up and down. Cosine follows left and right.

Quick check · Fill the statement

No calculator. The statement is about the graph of y=cos⁡θ on the interval 0≤θ≤2π, in radians. Tap a blank, then tap an answer.

The graph crosses the horizontal axis first at θ= and again at θ= . It reaches its least value, −1, at θ= .

Part 3 Watch it done

Drawing the sine graph from the circle

Watch each step, then do the last one yourself.

Use the unit circle to sketch y=sin⁡θ for 0≤θ≤2π. Then use the circle to find sin⁡13π6.

  1. Step 1 · Plot the quarter turns

    At 0, π2, π, 3π2 and 2π, P is at (1,0), (0,1), (−1,0), (0,−1) and (1,0). Their y-coordinates give the graph points (0,0), (π2,1), (π,0), (3π2,−1) and (2π,0).

  2. Step 2 · Fill in between

    At π6 and 5π6, P sits half a unit above the x-axis, so the graph is at 12. At 7π6 and 11π6 it sits half a unit below, so the graph is at −12. Join the points with a smooth curve: up, down, down, up, one quarter turn each.

  3. Why this step?

    Why is the curve rounded at the top and bottom instead of coming to a sharp point?

    Near the top of the circle P is moving almost sideways, so its height barely changes and the graph levels off. Near the x-axis P moves almost straight up or down, so its height changes fastest, and the graph is steepest where it crosses the axis. That is the Ferris wheel from the start of the lesson.

  4. Step 3 · Go past one turn

    13π6=2π+π6. That is one full turn and then π6 more, so the terminal ray is the same ray as for π6, and P is the same point as it was there.

  5. Your step · Calculate

    No calculator. Finish it. What is sin⁡13π6? Give a decimal.

Part 4 Try it

Turn the circle and watch both graphs

The lab shows the unit circle with P on it and, underneath, the graphs of y=sin⁡θ and y=cos⁡θ. As you move the angle, each graph traces from 0 up to the angle you have reached, and a dot marks (θ,sin⁡θ) and (θ,cos⁡θ). The vertical leg of the triangle is sin⁡θ and the horizontal leg is cos⁡θ, each with its sign.

Your task: set θ to π, then move the slider a step at a time up to 3π2. Watch the horizontal leg and the cosine dot together, and say out loud which way each one moves. Then sweep θ from 0 all the way to 2π and watch the two dots move together.

Lab

Unit Circle

The radius is fixed at 1 here, so P is (cos⁡θ,sin⁡θ). Type an angle such as 3pi/2 in the box if the slider will not stop exactly where you want it.

Open the full Unit Circle lab

Try it · Decide and justify

No calculator. As θ increases from π to 3π2, is cos⁡θ increasing or decreasing on that interval?

Which reason supports your answer?

Try it · Multiple choice

No calculator. On which interval of angles θ, in radians, are sin⁡θ and cos⁡θ both decreasing?

Part 5 Explain it

Write it the way the exam asks

Nothing you type leaves this page.

Free response is 37.5% of the exam score. This one is shaped like Question 3, Modeling a Periodic Context.

Free-response practice · Question 3 style

No calculator. A water wheel has radius 1 meter and turns counterclockwise. One paddle starts level with the axle, on the right. After the wheel has turned through an angle of θ radians, the paddle's height relative to the axle is h(θ)=sin⁡θ meters, negative when the paddle is below the axle, and its horizontal position relative to the axle is g(θ)=cos⁡θ meters, negative when the paddle is left of the axle. (i) Find h(7π6), and explain what the value means about the paddle. (ii) On the interval 0<θ<2π, identify the interval on which h is decreasing, and explain your answer using the paddle's motion. (iii) Determine the angle θ in 0≤θ≤2π at which g takes its least value, and explain why neither h nor g can ever give a value greater than 1.

Model answer

(i) h(7π6)=−12. After the wheel turns 7π6 radians, the paddle is half a meter below the axle. (ii) h is decreasing on π2<θ<3π2. Over that turn the paddle goes from the top of the wheel, down the left side, to the bottom, so its height keeps falling. (iii) g is least at θ=π, where g(π)=−1: the paddle is as far left of the axle as it can be. The paddle always stays on a circle of radius 1 around the axle, so it is never more than 1 meter from the axle in any direction, and neither its height nor its horizontal position can be greater than 1.

Score your own answer. This is a self-check, not a grade. Tick each point your answer makes.

Part 6 Check yourself

One table of points, two functions

The two case questions use the same table. Answer them from it and the circle.

A point P moves counterclockwise around the unit circle centered at the origin. For an angle θ in standard position, in radians, P is where the terminal ray of θ meets the circle. The table lists P for five angles. Let V(θ) be the vertical displacement of P from the x-axis and H(θ) the horizontal displacement of P from the y-axis. Each is negative when P is below the x-axis or to the left of the y-axis.

The point P for selected angles θ
θP
−π4(22,−22)
2π3(−12,32)
π(−1,0)
4π3(−12,−32)
11π6(32,−12)

Case question 1 · Calculate

No calculator. What is V(4π3)? Give a decimal to three places.

Case question 2 · Multiple choice

No calculator. As θ increases from 2π3 to 4π3, which describes the functions V and H?

The rest stand on their own and do not use the case.

Check yourself · Spot the error

No calculator. A student lists points on the graph of y=cos⁡θ by reading the unit circle. Tap the line with the mistake.

Check yourself · Put it in order

No calculator. Tap the angles, in radians, in order of the value of sin⁡θ, from least to greatest.

Part 7 Keep it

Bring back earlier ideas

Pulling an older idea back up is what makes it last.

From 2.14 Logarithmic Function Context and Data Modeling · Match

No calculator. Each description gives a feature of a context. Tap a description, then the model that fits it.

From 1.12 Transformations of Functions · Multiple choice

No calculator. Let f(x)=x2, whose range is y≥0. What is the range of g(x)=−2f(x)+5?

In three lines

  • sin⁡θ is the y-coordinate of P, its vertical displacement from the x-axis, and cos⁡θ is the x-coordinate, its horizontal displacement from the y-axis.
  • Both take every real number as an angle and give outputs that oscillate between −1 and 1, taking every value in between.
  • To graph them, plot (angle, coordinate of P) as P goes round: sine starts at (0,0) and rises, cosine starts at (0,1) and falls.

Vocabulary

Domain
The input values a function accepts. For sin⁡θ and cos⁡θ it is all real numbers, since any angle has a terminal ray.
Sine function
The function f(θ)=sin⁡θ, which gives the y-coordinate of the point where the terminal ray of θ meets the unit circle.
Cosine function
The function f(θ)=cos⁡θ, which gives the x-coordinate of the point where the terminal ray of θ meets the unit circle.
Terminal ray
The ray of an angle in standard position that has turned from the positive x-axis; it meets the unit circle at the point P.
Vertical displacement
The signed distance of P from the x-axis, positive above it and negative below it; this is sin⁡θ.
Horizontal displacement
The signed distance of P from the y-axis, positive to its right and negative to its left; this is cos⁡θ.
Course alignment, for teachers

AP Precalculus topic 3.4, Unit 3: Trigonometric and Polar Functions.

  • Skill 2.A: Identify information from graphical, numerical, analytical, and verbal representations to answer a question or construct a model, with and without technology.
  • Skill 3.A: Describe the characteristics of a function with varying levels of precision, depending on the function representation and available mathematical tools.

This lesson maps all 4 essential knowledge statements of the topic to the part that teaches each one: 4 are checked by a scored question. The map is in the lesson file.