Unit 1 · Topic 1.5 · about 30 minutes · 7 parts · 12 scored checks, 1 of them multiple choice

AP Physics 1: Algebra-Based 1.5: Vectors and Motion in Two Dimensions

The curved path of a ball launched from level ground, height against horizontal position, rising to 20 meters and landing 48 meters from where it started. The ball is marked once a second from 0 to 4 seconds, and at each mark its velocity is drawn as two arrows. The horizontal arrow is the same length every time, 12 meters per second. The vertical arrow is plus 20, plus 10, 0, minus 10 and minus 20 meters per second, so it shrinks to nothing at the top and then grows downward.Tap to open the picture full size

Part 1 Think first Two coins off a table

Commit to a guess first. Being wrong now makes the right idea stick better.

Predict first

You stand at the edge of a table. At the same instant, you flick one coin so it shoots off the edge sideways, fast, and you let a second coin drop straight down from the same height. Air resistance is negligible. Which coin hits the floor first?

In short. Motion in two dimensions is handled by splitting each vector into perpendicular components and treating each direction as its own one-dimensional motion, with the same time in both.

  • A vector is the resultant of two perpendicular components: with θ measured from the x axis, vx=vcos⁡θ and vy=vsin⁡θ, and going back, v=vx2+vy2 and tan⁡θ=vy/vx.
  • Each component follows the one-dimensional kinematic equations on its own, and the time t is the one quantity the two directions share.
  • A projectile has ax=0 and ay=−g with up as positive, so vx never changes while vy changes by 10 m/s every second.

Part 2 Learn it Four short ideas, each checked as you go

2a. One vector, two perpendicular parts

On a flat page, any vector can be built from two perpendicular components, one along each axis of a coordinate system you choose. The vector is the resultant of its components: the single arrow you get by putting them tip to tail.

A drone flies from its launch pad to a point 30 m east and 40 m up. Its displacement is one arrow, 50 m long, slanting upward. With east as +x and up as +y, the same displacement is Δx=+30 m and Δy=+40 m. The one arrow and the two signed numbers say exactly the same thing.

You pick the axes, and any perpendicular pair works. Horizontal and vertical is the usual choice for something thrown. For a cart rolling down a ramp, axes along and across the ramp are often simpler, because then the cart's velocity has a component along the ramp only. Turn the axes and the components change, but the vector does not.

Two things you cannot do: take one component from each of two different coordinate systems, or forget the sign. Each component carries its direction in its sign, the way a velocity along a line did in 1.1.

Quick check · Decide and justify

A cart rolls down a straight ramp tilted 30° above the horizontal, moving at 4 m/s along the ramp. Ana takes +x as horizontal, in the direction the cart is heading, and +y as straight up. She writes the cart's velocity components as vx=+3.46 m/s and vy=−2 m/s. Ben takes +x as down the ramp and +y as perpendicular to the ramp, away from it. He writes vx=+4 m/s and vy=0. Who has described the cart's velocity correctly?

Which reason supports your answer?

2b. Sine, cosine and the right triangle

To split a vector into components, draw it as the long side c of a right triangle whose two short sides lie along your axes. With θ the angle between the vector and side b, and side a across from that angle:

sin⁡θ=accos⁡θ=bctan⁡θ=aba2+b2=c2

So the side next to the angle is ccos⁡θ, and the side across from it is csin⁡θ. A ball thrown at 15 m/s, 40° above the horizontal, has vx=15cos⁡40°=11.5 m/s and vy=15sin⁡40°=9.6 m/s, taking forward and up as positive.

Cosine goes with the side next to the angle, not with x every time. If the angle is measured from the vertical, the roles swap.

Going the other way, the Pythagorean relation gives the size and the tangent gives the direction. A velocity of 9 m/s east and 12 m/s north has a magnitude of 92+122=15 m/s, pointing tan−1⁡(12/9)=53.1° north of east. Keep your calculator in degree mode.

Quick check · Calculate

By lunchtime, a hiker's displacement from camp is 7.0 km east and 4.0 km north. Take east as +x and north as +y. At what angle north of east does her displacement point? Give your answer to the nearest degree.

degrees

2c. Two motions, one clock

Motion in two dimensions becomes manageable once you split it into components along perpendicular axes: each component behaves like the motion along a line from 1.3. The horizontal motion has its own vx0, ax and Δx. The vertical motion has its own vy0, ay and Δy. Use the kinematic equations for each, and never put an x quantity into a y equation.

The one thing the two motions share is time. A ball is in the air for one interval, and that same t goes into both directions. So the usual plan is to find t from whichever direction you know more about, then carry it to the other.

That is why the coins in Think first land together. Both start with vy0=0, from the same height, with the same ay, so they have the same vertical equation, Δy=−12gt2 with up as positive. The flicked coin's sideways velocity appears only in its x equation. It moves sideways while it falls, but it does not fall any more slowly.

Quick check · Calculate

A ball is thrown horizontally at 12 m/s from the top of a cliff 20 m above the level ground below. Air resistance is negligible. Take up as positive and the direction of the throw as +x. How far from the base of the cliff, measured horizontally, does the ball land? Give your answer to the nearest 0.1 m.

m

2d. Projectiles: steady sideways, accelerating down

Projectile motion is the special case of motion in two dimensions with zero acceleration in one direction and a constant, nonzero acceleration in the other. A thrown or kicked ball with negligible air resistance is the standard example. With x horizontal and up as +y:

ax=0ay=−g=−10 m/s2

Horizontally, vx stays at vx0 for the whole flight, so Δx=vx0t. Vertically, the motion is the tossed ball of 1.3: vy drops by 10 m/s every second, on the way up, at the top and on the way down.

The diagram shows a ball launched with vx0=12 m/s and vy0=20 m/s. The horizontal arrow is the same length at every mark. The vertical arrow shrinks, vanishes at 2 s, then grows downward.

At the top, vy=0 but vx is still 12 m/s. The velocity there is horizontal and as small as it gets during the flight, but it is not zero. Only a ball thrown straight up stops at the top. The top is also where you find the greatest height: put vy=0 into vy2=vy02+2ayΔy.

Quick check · Sketch the graph

A ball is thrown at 20 m/s, 30° above the horizontal, from the top of a 40 m cliff, and lands on the ground below 4 s later. Air resistance is negligible. Take up as positive. Sketch the vertical component of the ball's velocity, vy, against time from 0 to 4 s.

Drag a point up or down, or tap it and use the arrow keys. The shape is checked, and the graph must pass through the values the question gives.

Part 3 Watch it done A kick from launch to landing

Watch each step, then do the last one yourself.

A soccer ball is kicked from level ground at 20 m/s, 30° above the horizontal, and lands back on the ground. Air resistance is negligible. Take forward as +x and up as +y. How far from the kick does it land?

  1. Step 1 · Split the launch velocity

    vx0=20cos⁡30°=17.3 m/s and vy0=20sin⁡30°=10 m/s. From here on, the two directions are worked separately.

  2. Step 2 · Use the vertical motion to find the time

    Vertically, ay=−10 m/s2, and the ball lands at the height it started, so Δy=0: 0=10t−5t2=t(10−5t). The root t=0 is the kick itself, so the ball lands at t=2 s.

  3. Why this step?

    Why does the horizontal component, 17.3 m/s, play no part in finding the time?

    Because how long the ball stays up is set by the vertical motion alone: how fast it starts upward, and gravity, which acts only vertically. The forward speed changes where the ball lands, not when.

  4. Step 3 · Plan the horizontal motion

    Horizontally, ax=0, so vx stays at 17.3 m/s for the whole flight, and Δx=vx0t with the same t the vertical motion gave.

  5. Your step · Calculate

    Finish it. A soccer ball is kicked from level ground at 20 m/s, 30° above the horizontal, and lands back on the ground. Air resistance is negligible. Take forward as +x and up as +y. How far from the kick does it land? Give your answer to the nearest meter.

    m

Part 4 Try it Launch it at an angle

Lab

Projectile Lab

Set Launch height to 0 and Launch speed to 16. Switch the Graph menu to Velocity components against time, then set Launch angle above horizontal to 20°, then 45°, then 70°. For each angle, note where the horizontal line sits and when the vertical line crosses zero. Then switch Graph to Path: y against x and find the dot at the top. What is the vertical velocity at that moment, and what is the horizontal one?

Open the full Projectile Lab lab

Try it · Sort it

A ball is launched at an angle from level ground and lands at the height it started from. Air resistance is negligible. Tap each quantity, then whether it stays the same for the whole flight or changes.

Stays the same

Changes

Practice

Practice until it is automatic

Projectile problems with new numbers each time. Split the launch velocity, get the time from the vertical motion, then carry that time across to the horizontal.

Projectile motion practice page

Part 5 Explain it Design it, graph it, read the slope

Nothing you type leaves this page.

Free response is 50% of the exam score. This one is shaped like Question 3, Experimental Design and Analysis.

Free-response practice · Question 3 style

A student wants to measure g by rolling a ball off a table. She releases a steel ball from different points on a short ramp on the tabletop, so it leaves the table horizontally at different speeds. She has a photogate, a meterstick, a caliper and a sheet of carbon paper.

(a) Describe a procedure she could follow to measure the ball's launch speed and how far from the table it lands, for several launch speeds. Say what she measures, with which equipment, and how she gets the launch speed. Give enough detail that another student could repeat it.

(b) She plots the landing distance d on the vertical axis against the launch speed v on the horizontal axis. Explain why the points should fall on a straight line through the origin, and what physical quantity the slope of that line represents.

(c) Her best-fit line has a slope of 0.41 s, and the tabletop is 0.84 m above the floor. Calculate the value of g her data give.

(d) Her photogate's beam crosses the ball a little below its center, so the ball blocks the beam over a chord shorter than its diameter. She still divides the diameter by the blocking time. Explain whether this makes her value of g from (c) too large or too small.

Model answer

(a) Fix the photogate at the table edge, with its beam at the height of the ball's center, so the ball passes through it just before it leaves. Measure the ball's diameter D with the caliper. The photogate measures the time Δt the ball blocks its beam, and the launch speed is v=D/Δt. Measure the table's height with the meterstick. Tape carbon paper to the floor where the ball lands so each landing leaves a mark, and measure d with the meterstick from the point on the floor directly below the edge, found by holding the meterstick upright against the edge, to the mark. Release the ball from at least five different points on the ramp, three trials from each, and average v and d for each point.

(b) After the ball leaves the edge, vy0=0 and ay=−g for every launch, so its fall time t depends only on the height, not on v. Horizontally ax=0, so d=vt. With the same t for every launch, d is proportional to v: a straight line through the origin whose slope is t, the time the ball is in the air.

(c) The vertical motion gives h=12gt2, so g=2ht2=2(0.84)(0.41)2=9.99 m/s2, about 10 m/s2.

(d) The beam is blocked for less time than it takes the ball to move one full diameter, so every Δt is too short and every v=D/Δt is too high by the same factor. Each d is real, so every point moves right by that factor and the slope d/v comes out smaller than the true fall time. A smaller t in g=2h/t2 gives a value of g that is too large.

Score your own answer. This is a self-check, not a grade. Tick each point your answer makes.

Part 6 Check yourself A ball across the gym

Both case questions use the gym ball's position table.

A student films a ball kicked across a gym and reads its position from the video every 0.4 s. The ball leaves the floor at t=0 and lands on the floor again. Positions are measured from the launch point, with forward as +x and up as +y. Air resistance is negligible.

Position of the gym ball
Time (s)Horizontal position x (m)Height y (m)
000
0.42.42.4
0.84.83.2
1.27.22.4
1.69.60

Case question 1 · Calculate

Using the gym ball's position table, with forward as +x and up as +y, what is the ball's speed at t=0.8 s?

m/s

Case question 2 · Multiple choice

Using the gym ball's position table, with forward as +x and up as +y, at what angle above the horizontal was the ball launched?

The rest stand on their own and do not use the case.

Check yourself · Spot the error

A ball rolls off a table 1.8 m high and leaves the edge horizontally at 4 m/s. Air resistance is negligible. Take up as positive and the ball's direction of travel as +x. A student works out how far from the table the ball lands. Tap the first line that goes wrong.

Check yourself · Match

A ball is thrown at 12 m/s from the edge of a flat roof, in five different directions, each one either toward the street or straight up. Take +x as horizontal, toward the street, and +y as up. Tap each throw, then the components of its launch velocity.

Part 7 Keep it Bring back earlier ideas

Pulling an older idea back up is what makes it last.

From 1.3 Representing Motion · Sketch the graph

A ball is tossed straight up at 20 m/s and caught 4 s later at the height it left your hand. Air resistance is negligible. Take up as positive. Sketch the ball's velocity against time from 0 to 4 s. The first point is fixed at 20 m/s.

Drag a point up or down, or tap it and use the arrow keys. The shape is checked, and the graph must pass through the values the question gives.

From 1.1 Scalars and Vectors in One Dimension · Decide and justify

Take right as positive. A cart rolls to the left at 4 m/s. Lena writes its velocity as vx=−4 m/s. Jordan says she must also put an arrow over the v, or her answer has no direction. Who is right?

Which reason supports your answer?

In three lines

  • A vector is the resultant of perpendicular components; sine and cosine split it, and the Pythagorean relation and tangent put it back together.
  • Motion in two dimensions is two one-dimensional motions, one per component, sharing the same time.
  • A projectile keeps a constant vx while vy changes by 10 m/s each second, so at the top its velocity is horizontal, not zero.

Vocabulary

Resultant
The single vector that two or more vectors add up to, tip to tail; a vector is the resultant of its perpendicular components.
Perpendicular components
The two parts of a vector along a pair of axes at right angles, each a signed number that together rebuild the vector.
Coordinate system
The pair of perpendicular axes, each with a positive direction, that you choose for resolving vectors; the components depend on it, the vector does not.
Motion in two dimensions
Motion that is not along one line, analyzed by separating it into components and applying the one-dimensional kinematic relationships to each.
Projectile motion
Motion in two dimensions with zero acceleration in one dimension and constant, nonzero acceleration in the other, such as a ball moving under gravity alone.
Course alignment, for teachers

AP Physics 1: Algebra-Based topic 1.5, Unit 1: Kinematics.

  • Skill 1.B: Create quantitative graphs with appropriate scales and units, including plotting data.
  • Skill 2.A: Derive a symbolic expression from known quantities by selecting and following a logical mathematical pathway.
  • Skill 2.D: Predict new values or factors of change of physical quantities using functional dependence between variables.
  • Skill 3.A: Create experimental procedures that are appropriate for a given scientific question.
  • Skill 3.C: Justify or support a claim using evidence from experimental data, physical representations, or physical principles or laws.

This lesson maps all 5 essential knowledge statements of the topic to the part that teaches each one: 5 are checked by a scored question. The map is in the lesson file.